Terms and conditions

Version V2 — 28 July 2026. Replaces V1 of 22 September 2024. See section 5 for what changed.

These terms apply to customers that use services of GameFeelings. Business that do business with GameFeelings cannot use this document for claiming rights.

GameFeelings delivers these distinct services, with each their own terms and conditions:

1. Usage of the website as a resource

This is about the resources published by GameFeelings.

This is the exhaustive list the following terms and conditions apply to:

1.1 Limited liability

All information posted here is for inspiration only.

We strive to cover the subjects that we are expert on only. However we cannot guarantee that this will give you the same results as this did for us.

1.2 (Possibly harmful) statements

The statements that are on here reflect the mission and vision of GameFeelings. It can be different than what your values are, we ask for forgiveness if this is triggering to you.

However, if there is something on there that is encouraging wrong behaviour on others, please by all means contact us and we will try to work out something. Although we believe in the coexistence of conflicting believes and the massive value this gives to the world, we also dont live in a void where we can have it all our way and we know that. So if your open to constructive talks we will take it on us to find some kind of resolution.

1.3 Usage rights

The information we post here can be used with a good visible reference to us. We want to encourage sharing our (and your) experiences, but we should also be able to share in the benefits (from you sharing our resources).

We want visibility back in return. The amount we get must be relative to the substantial amount of work you take from it.

1.4 Availability

The availability of the information on this website: we do think that its valuable to keep things online as long as commercially possible.

Our pledge is that this is always in the form they were posted. If we alter it, its to point to newer information and/or newer perspectives (that we have) on the matter. We try to keep the old stuff available (but with context).

However, It can be that this gets confusing. In that moment we do try to keep the changes to a minimum. But it can be that parts or whole documents get altered. However thats never without context and we will tell what we did and why.

Our goal is to be open with information, but not to be hold accountable because this is a service we voluntary give not a requirement.

Excluded from this are the ‘technical’ documents and pages. Specifically but not limited to: ‘marketing landing pages’, ‘home page’, ‘contact page’, ‘game collection’, ‘about pages’, official required documents (the policies).

1.5 Personal information

On the resources there is no need for us to use your personal information.

It might be that the platforms we use to distribute our resources do additional tracking. See the privacy policies of these services for their details.

For a complete insight of the tracking we employ, see the privacy policy.

2. The shop and the personal account system (closed)

This section used to cover the webshop under ‘/shop’ and ‘/product’, the personal account system under ‘/my-account’, the payment options on this website, and the delivery of items bought there.

The GameFeelings webshop is closed. You can no longer create an account, place an order or make a payment on this website. The account system and the Mollie payment integration have been removed. Any personal and payment data that belonged to that shop is handled as described in the privacy policy.

My games are now sold through the platforms directly — mainly Steam. Buying there means the terms of that platform apply to the purchase, and section 3 of this document applies to the game itself.

2.1 If you bought from this shop in the past

The commitments I made when you bought your key still stand. The license you got stays valid — see 3.1. If you want a refund of a purchase made in the old shop, that is still possible; see the refund and returns policy for how that works.

Conflicts about an old purchase are resolved in the Netherlands under Dutch law, without exclusions. Both parties will always try to settle outside court first, with a mediation option provided by GameFeelings. This mediation will not be aligned with GameFeelings, but can handle in favour of GameFeelings.

2.2 Liability

Using this website is on your own risk. We do our best to keep our systems up-to-date and prevent accidental damages to you. But we cannot do the impossible.

If you actively abuse a system on this website and negatively affect other customers and/or the company GameFeelings, we will hold you liable for damages. No mediation in that case, we just go straight into the Dutch jurisdictional system no exceptions allowed.

3. Usage of the games build by GameFeelings

The games that fall under this are

3.1 License

You get a license that grants you the right to play the specific game on the specific platform you bought the key for, including the associated platform limitations that come with that.

You do not get the right to the game (content) itself, or its binaries, or distribution.

We ensure that all the games content is created by ourselves, or that contractors worked for us, and/or that proper material usage is licensed us.

If there ever might be a situation in the future that your game isnt available anymore on the platform you bought it on, we will do our best to provide you an option to play it on another platform without additional costs on your side. However this is available only to games that we can track on how they were sold, like on the Steam platform or through the old shop on this website. And if the costs of providing this service is not economically reasonable, we also reserve the right to provide different options that are reasonable to us.

Also if you (or somebody else, could be even your country government) does something that will exclude you from the platform you bought the game for, we specifically hereby exclude that situation. We might, if the impact is big, try to work out something, but no guarantees on anything.

3.2 Experience

The features of the game are found on the platforms we market our games on. These features include the game play, the graphical content provided in the game, the emotional experience in the game, the length of the game, the technical requirements for the systems they need to work on. We strive to represent these features fully and honestly on the platforms we allow our games to be sold on.

The features of the game can change over time. We try to get these updates to be ‘better only’ and to provide more value and more technical compatibility.

However, it could be that you experience this as a downgrade. In that situation (for instance, but not limited to, due to expiring licenses or technical compatibility issues), we will try to get another version of the game out that doesnt contain said content or technical compatibility fixes if brought to our attention. It could be that this might alter the games original functionality, we strive to prevent that from happening and to provide equal alternative content, but we cant fully control this. We do not see those changes as substantial license agreement changes between you (the customer) and us (the service provider) and thus arent to be held liable for damages in that situation.

3.3 Delivery

The games we provide are for certain platforms only. In our case we mainly develop for Windows and Linux machines.

A game is a so called ‘binary’ and that data needs to be transported to your computer / device for you to experience our game. We have so called ‘platforms’ for that and they will handle the distribution for us and the (correct) installation of the game.

If there are delivery issues, you should contact the platform that you bought our game on.

3.4 Liability

We build the games we make with a lot of care. And we make sure that our games stay cared for, giving it updates over time.

We do this by utilizing the ‘Unity game engine‘, they are a market leader in game engines. They provide the so called ‘engine under the hood’.

This brings a distinction to the game on what we can and cant do. If its about ‘whats under the hood’ we are limited to the support Unity gives us. But if its about the ‘what we build on top of that’ we can and will try to find a solution to your issues.

However, we cannot break your computer with our game. Maybe the engine can, but we cant. So if you have the idea that our game broke your computer and/or device, please understand that we do not accept liability for that.

3.5 Personal information

We do try to not track you in our games. We really do not like those games ‘that call home’ to talk about you to us.

But we do employ a common ‘trick’ to get a sense of how our players play the game: the achievements are tracked by the platform and are connected to dashboards over on our side. We think this is okay information to use, because its very explicit, there is a reward for you in it, and the platforms provide a lot of options to manage this data for you.

However, we cant control what the platform the game is on tracks for it selves. Thats a bit of a shame, but this is how the world works. Steam is just the biggest one out there and we cant go around it (without severely hindering our commercial viability).

Gearful is the exception: that one was an ad-supported Android app and did collect more. It is no longer distributed, but its privacy policy stays online for anyone who still has it installed.

3.6 Excluded games

The games mentioned at the start of point 3 are the ones that these terms and conditions apply to. There could be more games out there that are build by GameFeelings. This subsection is about those games.

We do support these games, you can ask us for assistance. However, the assistance is limited in a commercial sense.

Games that we dont mention here but are part of a upcoming release (but that cant be public yet), get a lot of assistance. Games that we dont mention here because these were try-outs and never got released, these do not get assistance.

4. Usage of the games published by GameFeelings

Publishing games is something different from making the games. We make our games AND publish our own games at the same time.

Publishing is mostly about the money, marketing / finetuning, getting it in stores, customer service, and after-release care.

For now there are no games published under GameFeelings that are from other developers.

4.1 Marketing

We provide marketing for our games to make them reach the best fitting audience possible and have as much people possible enjoy our games. Not every game is for everybody, we understand this, and we use technology to find the best match between the games and their players.

For this marketing purposes we use data and tools. This is a section of the activities we employ, but its not limited to:

4.2 Platforms

The platforms we are currently on with our games:

Gearful used to be on the Google Play store. It is no longer distributed there.

We do focus our efforts on ‘payed’ full featured games. And the best fit for them is on the Steam platform. So that is where you will find the majority of our games.

It could be that we sell the game keys (to Steam) on different (bundle) platforms. Those wont be listed here.

Pricing is part of the shop you choose to buy the game from. Steam is both a shop and a platform.

4.3 Delivery

The GameFeelings publishing is tightly integrated with the GameFeelings game development. However, for clarity sake, all visible manifestations of the GameFeelings products should be interpreted as the publisher speaking.

For delivery on the platform specific services, go to the platform and view their terms and agreements. However, if you are on the platform and go to our game listing there and search for the terms and agreements, this will redirect you back to this document because the game service on the platform themselves is again governed by ourselves and you will need section 3 of this document for that.

4.4 Liability

Liability lies with the service used. See 4.3 delivery on the specific service and the liability.

If that doesn’t yield any results: we probably have a conflict. See 4.5 on that.

4.5 Conflicts and mediation

Conflicts will be resolved in the Netherlands under Dutch law. Without exclusions.

Both parties will always try to settle outside court first, with a mediation option provided by GameFeelings. This mediation will not be aligned with GameFeelings, but can handle in favour of GameFeelings.

If you actively abuse our games, a system on this website, or our platforms, and negatively affect other customers and/or the company GameFeelings, we will hold you liable for damages. No mediation in that case, we just go straight into the Dutch jurisdictional system no exceptions allowed.

4.6 Personal information

See the description in 4.1 on why we collect data to improve our games and what we have data on.

For a complete insight of the tracking we (might) employ and how we handle your data, see the privacy policy.

5. Last section

This is the end of the terms and conditions.

This document was written by the owner of GameFeelings, Diederik Johannes de Roos (also called ‘Erik de Roos’) on 22 September 2024.

V2, released on 28 July 2026. What changed relative to V1: the webshop, the personal account system and the Mollie payment integration were closed and removed, so section 2 now records that history instead of describing a live service. The blog was retired, so section 1 covers the remaining website pages and the social channels. The rest of the document is unchanged in meaning; section numbering was kept intact so older references still point at the right place.

Questions about these terms? Mail me at contact@gamefeelings.com.